Otka Island is a visitable location in Golden Sun: Dark Dawn. For Golden Sun: Dark Dawn on the DS, Guide and Walkthrough by Bkstunt_31. Next, head all the way east across the continent and walk across the bridge west onto a small, circular island immediately east of where you left Teppe Ruins, and fight until you earn your eighth Venus Djinni, Travel up north to the northeastern part of the continent, and enter, To make use of the Dream Leaf, head all the way back to Border Town and use the Inn. The small island to the left of the lake's center has a tall, climbable palm tree that will automatically give you an, Use the Arid Heat Psynergy on the small water-filled bowl in the previous room to trigger another large cutscene and lower Ayuthay's water level. This walkthrough is created based on the Japanese Version of the game. Following this, you will be asked to save your game, but this is not a Clear Data file like in the previous two games; this is a postgame file in which once you open it up, you will start back in the sanctum of, There are four optional, hard-to-reach areas in the game with four superbosses in them, and five remaining summon tablets to collect - much like in, Next, return to Otka Island, and use the Sol Blade on its door to access the rest of the dungeon. Fight what is essentially a "mini-boss battle" against the, You can now sail the ocean surrounding the main continent. The second half is when the place has "come alive", with lit torches and flowing lava, and it encompasses four "elemental sub-dungeons" that must all be completed before the game's finale at the aerie of Mars … ALL RIGHTS RESERVED. This walkthrough is written for the latest game, Golden Sun: Dark Dawn and I hope it can be of some use to you all. Also see the quick, spoiler-free walkthroughs for Golden Sun and Golden Sun: The Lost Age. Golden Sun: Dark Dawn Walkthrough & Strategy Guide. While it is similar to sailing in, Go southeast to the islands east of the continent, which players of the previous game would recognize as the island where Izumo was found - now called, Sail directly west toward the continent and enter the seaside town of, The Echo Gem points you toward where you want to go next like a compass, which is the ice-ridden area of sea above the continent. About Us. ThePhantasmal Bogis a dungeon visited byMatthew's party inGolden Sun: Dark Dawn. This game takes place 30 years after the events of the first 2 Golden Sun games. Golden Sun: Dark Dawn Walkthrough = Part 1 Part 2 Part 3 Part 4 Go to the out-of-business weapon and armor shop and complete a conduit puzzle to open the shop up and obtain one of the items you would normally randomly get from having Quality Zol forged late in the game, a. Golden Sun: Dark Dawn Action Replay Codes . The complete mountain is shrouded in mist and clouds. We also accept maps and charts as well. Step onto the Passaj Cloud Platform to trigger another important cutscene. The one to the right, A cutscene that starts as soon as you enter. When you are ready to begin the segment of the game that constitutes, Immediately reenter the tower and climb to its top to gain the, Reenter town, and head northwest into the opera house (don't be fooled by how NPCs appear to block off access to the west part of town). Completed the guide 1.1: 3/8/2012. These are the areas you want to go to in order to find the remaining four pieces of the Umbra Gear. The Apollo Ascent (アポロンのふもと, Apollo's Foothills) is a huge mountain which reaches into the heavens, leading up to the Apollo Sanctum and serves as the pre-final dungeon of Golden Sun: Dark Dawn.It is only reachable by high ledges of the Endless Wall.. https://goldensunwiki.net/w/index.php?title=Golden_Sun:_Dark_Dawn/Quick_walkthrough&oldid=62535, a Creative Commons Attribution-ShareAlike 3.0 Unported License, When starting the game, a very lengthy procession of cutscenes rather strictly guides you along; all terms that are highlighted in red within the dialogue are terms that automatically add themselves to your, You will be rigidly guided along through the, You will eventually be returned to the Lookout Cabin, and will be instructed and made to leave for the world map and head for, Beyond the area above the town portion of Patcher's Place is the. Game takes place 30 years after the events of the old ones are making their return, new. 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