Providing up-to-date information on all Final Fantasy games as well as unlimited media for download. It can also be junctioned to absorb or deal Wind-elemental damage in battle. Limit the amount of magic you can get from things and you limit the junction system. VIII is just more easily exploited, and the system was so complex that it was probably hell to balance. Going to have to agree. Magic Junction … Play Triple Triad. However after you junction Ultima somewhere, it's obsolete for the rest. Best Junctions. Best Magic to Junction. Mod Quistis's card into Samantha Souls and use Diablos refine to turn them into 180 Triples to junction to strength. Boosters, 100 curaga on everyone at the start of the game. Refining Triple Triad cards are the best way to get high powered items to turn into magic. This is further evidenced by how you can get the no encounter ability in the very first disc of the game and then proceed to never fight a random encounter again for the remaining 3 discs. All trademarks are property of their respective owners in the US and other countries. These side quests are generally listed in the order that they can be completed during a regular playthrough. The magic system is definitely one of the weirdest in the series, right next to Final Fantasy II.Instead of MP, spells cast use Draws. Drawing magic is the VIII equivalent to level grinding so I did not mind that aspect as well. A list of the side quests that can be completed in Final Fantasy VIII. The magic system is definitely one of the weirdest in the series, right next to Final Fantasy II.Instead of MP, spells cast use Draws. Cerberus also has some speed enhancing abilities like Auto Haste and … I just played through a few weeks ago and found junctioning enjoyable. All rights reserved. I really like this idea, makes a lot of sense. This is an insanely useful item and is the only way to get Abilityx4 this early in the game. Was this Square's intention? The amount of magic gained by junctioning 100 of this spell ... numbers shown in green indicate that these are among the best values for this spell as … You can easily make the game as easy or as hard as you want. A lot of games have exploitable mechanics that can probably get stronger than intended. Defense put it on HP, Magic put it on Mag. As part of a FF8 Walkthrough, this guide teaches you how to determine which character the GF is most compatible with, and shows you how to Junction a GF to a Final Fantasy VIII 8 Character. It is very broken in some ways but it adds a lot when you understand it. MAXIMUM STATS GAINING GUIDE for Final Fantasy VIII (Playstation) by Girl With Pigtail e-mail: zell_alwayz@yahoo.com Version 2 November 2006 Best viewed with Courier New font ===== TABLE OF CONTENTS 1. Not so much the system itself, but the fact that it creates a "difficulty adjuster". For example, you can't junction magic to a character's HP until one of the GFs junctioned to that character has learned HP-J (HP Junction). I just played through a few weeks ago and found junctioning enjoyable. You can also just blizzarra and shiva ifrit a few tims and he's dead, not that he was hard to begin with or anything. With him you can junction magic to 5 stats rather than the two or three other GF's have. Holy Type White Magic. 3: 0.13: 0.08: 0.14: 0.08: 0.05: 0.02 My Zell at level 16 has 3k HP, and I have Break(100) magic attached to his attack so more often times than not everytime he attacks it petrifies the enemy. The stuff you can draw for the first half of the game isn't great and you can have spells powerful enough to last you for the rest of the game before ever leaving for your first "mission" in Timber. The various Refine abilities are extremely useful as being able to convert your junk into magic or items is critical to an easier time. Battle and junction effects and refinement/drawing information for the Holy spell in Final Fantasy VIII (FF8, FFVIII, PlayStation Network, PS, PS1, PSX, PSN) Final Fantasy. From what I remember from my most recent playtrhough cards and specifically card mod allows you to make an unstoppable party before you ever even start on the main quest. Mod Seifers card into 3 Diamond Armors, then mod them into 100 cottages and use siren's refine to turn them into curagas to junction to health. New comments cannot be posted and votes cannot be cast, More posts from the FinalFantasy community, Press J to jump to the feed. Demi is the best Strength junction for Disc 1. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. I personally like the Junction System. Final Fantasy VIII’s limit break system is different from many of the traditional games with a few exploits that can trigger the powerful attacks well before they should be used. The draw system is broken, not the junction system. I just played through a few weeks ago and found junctioning enjoyable. You don't even have to be that creative about it, Just junction tornado to Squall's attack and then use Diablo's skills to never fight anything so you never evel up and you can steamroll almost the entire game. Drawing magic is the VIII equivalent to level grinding so I did not mind that aspect as well. The entries are arranged according to category. So I just started (well 15 hours in) playing through Final Fantasy 8 again. Going to have to agree. ... magic and items into magic then junction the magic. - Mar 19, 04; One of the best ways to level up! Press question mark to learn the rest of the keyboard shortcuts. I agree with what you're saying but I think instead of using the traditional MP system, maybe a tiered system like the one used in the Suikoden series might be better. I enjoy the Junction system as well, I just can't believe how broken it can be. In turn, this means that whenever you attack or use magic with these characters, they will be appropriately stronger than the attacks or … It's fun, but all the stocking of magic can be very tedious. It goes by really easy if you keep magic junction high, those guaranteed 9's were awesome. Experiment with assigning magic to different slots - most magic has a specific junction where it's most effective. Ultima: this is the best junction you can put on any of your stats. You can then go to magic on the junction screen, select HP, and then choose a magic to junction to it. You junction magics to the other stats in the same fashion, but stats like luck and speed only have 1 or 2 GFs that have the ability Using the magic booster for the 100 free low level spells or playing cards early and getting stuff like 100 Ga/Tornado spells and such. Level 8. You should always refine better items and magic in the ability menu. Buy and mod Tents into Curagas and junction to your health for a huge boost. With the recent release of the Final Fantasy VIII Remastered, many gamers who’ve never experienced the game before will be picking it up for the first time — or, at least, we hope they will be.Despite its lack of popularity compared to its PS1 siblings, FFVIII remains a brilliant and compelling JRPG classic that’s more than worth a play. - May 8, 07; what magic is the best to junction - Aug 24, 04; Junctioning magic - Apr 6, 05; This is the best FF game ever! Its only as hard as you make it. I love it, you can go from a normal, difficult run by leveling up and drawing all your magic, to an uber easy beat down run by playing Triple Triad. - The best way to stock up on high level magic is by Card Moding items or leaving your FF8 game on for days while doing the Angelo Search Item Farm . As an early example, the fish enemies you can encounter on the beach at the very beginning of the game drop Fish Fins which can be refined into 'Water' spells, useful for Junctioning into stats early on. Go defeat some Fastitocalon-Fs on the beach to learn the necessary abilities quickly as each fish gives 3 AP. I disagree, you can still use the gf abilities and card mod to get 100 of your desired magic without using draw. Final Fantasy VIII employed a ‘magic junction’ and ‘draw’ system. The player shouldn't have to work around this so the game itself plays better. I think it was so experimental that it was probably hard to see in theory just how busted it would be in practice. Final Fantasy VIII Remastered, like the original, is full of secrets and hidden facts. Each character could choose the “Draw” command on their turn which allowed them to draw magic out of an enemy. It is the higher level Wind-elemental spell, above Aero, and can deal considerable damage against all enemies when cast as a spell. Goes into a mad rage. Wind magic damage/all enemiesDescription Tornado is an attack magic spell in Final Fantasy VIII. There may have been some concern about alienating the newly acquired market so a system was conceived where you could become extremely stronger by playing a simple card game. Then they could adjust the boosts and side-effects to each stat from each spell so that there weren't as many spells that made others totally obsolete, and the player would have to make balancing decisions in their party. By rapidly opening and closing the battle menu, there is a chance that a limit break will make itself available and lead to some devastating damage to the benefit of the party. Not to mention if you tie an MP factor to the magic and the stat it's altering you'd have to weigh the pros and cons of using the magic (and mp) carefully versus keeping the magic and having it still affect the stat it's attached to! Then junction your best magic to boost the STR stat. Actually I wouldn't be surprised if that was part of a discussion in some boardroom somewhere when the game was in development. Drawing magic is the VIII equivalent to level grinding so I did not mind that aspect as well. That's why you must keep in mind that you have 32 Magic Spells at a time, and you must make a good combination of some of them. Using the magic booster for the 100 free low level spells or playing cards early and getting stuff like 100 Ga/Tornado spells and such. spells in this game ARE your stats, if you have 100 curagas for every player consider yourself broken. I figured that maybe they wouldn't have allowed you to get such strong tier magic early in the game. You have to have a GF that has STR junction as an ability assigned to a character. So concisely stated, and probably my biggest gripe with 8. If you cant read, then dont play this game. As a result, FF8 has the least interesting battle system to me. Here are some of the best Junctioning spells you can obtain in Disc 1 for the early stat junctions 1 Abyss Worm > 1 Windmill > 20 Tornado 10 Chimera > 1 Regen Ring > 20 Full Life 1 Imp/Visage > 1 Wizard Stone > 5 Curaga Cerberus also has the full set for status junctioning allowing you to junction 4 status magics to a character. Name Description HP Strength Stamina Magic Wisdom Speed Evade Hit Luck; Berserk: Character loses all commands. I realize that this was most likely not Square's intention but I think it works. If you're a fighter put it on Str. Magic Junction Guide. In fact, I don't recall using any commands besides Attack, GF, or limit breaks. It's pretty broken. They are the best damage dealers in the game, as well as having the highest natural stats (Squall with hit, Zell with Str, Rinoa with Mag). Going to have to agree. By collecting magic from items, draw points and enemies, the player can junction their magic stocks to their attributes via Guardian Forces to grow stronger. The Junction system gives Final Fantasy VIII an often odd sense of progression, but it can be hugely rewarding if you're willing to work with it. Pair this with the way you level up, you're encouraged to dig through this system in order to have the upper hand. There is some rationale behind some junctions from then on (Full-Life for HP sounds reasonable, etc.). Once I learned the junction system, I loved the junction system. To this day, Final Fantasy VIII remains one of the least popular Final Fantasy titles in mainstream gaming culture — despite its great performance on the market both in its original release and the remaster. Is this why we haven't seen the junction system make a return? Final Fantasy VIII ... Don't expect Holy to be your best offensive Spell or anything, but it's nice to have. The tricky part is, you can only junction magic to the statistics the GF has already learned. It’s also the best way to gain some of the rarest items in the game. Look up SeeD test answers to become rich early on and buy whatever you want. Also this game is dead easy if you READDDDDD. By using our Services or clicking I agree, you agree to our use of cookies. You also want to junction the best magic for each stat type, as different magic have higher affinity for a given stat or parameter. You can do this in very beginning of game and will make you unkillable for a while because you'll have health in 1000s while enemies only do 100s of damage. The player shouldn't have to work around this so the game itself plays better. The above post pretty much covers it all. In Final Fantasy VIII the Junction system is used to increase the characters' power, stats, and abilities. Just to provide a different opinion, I couldn't stand it. I don't like that they basically turned magic into consumable items and then tied your stats to your magic inventory. If it were to ever come back in some form, I would like it to have MP back and just have every spell augment different stats at different static percentages. - Dec 15, 05 FFVII has enemy skill, FFIX has the fixed damage skills (dragon's crest, etc), FFV has dual wield + rapid fire. This entire game can be beaten at level 1 btw, legitly. Detractors often claim two major gripes with the game: the complicated Junction system and the story’s focus on a teenage romance. FFVIII’s Junction system seems complex at first, but really all you need to know is that equipping GFs (or summons) to your characters allows you to junction magic … That's not that much of an accomplishment though lol. I don't think I've ever used the Magic command because I don't want my stats to go down. is a character development system designed by Hiroyuki Ito for Final Fantasy VIII. Junction system (ジャンクションシステム, Jankushon Shisutemu?) Getting the Lion Heart gun blade before end of disc 1. Final Fantasy VIII Remaster's assist features can help people better find their way around the drawing and magic junctioning system and prepare themselves for serious Triple Triad matches. The only other way of obtaining this item is through the Chocobo World Mini Game which is tied in with FF8. - make sure you are level 40 to 45 before using the lamp - 2 characters with high magic junction otherwise you'll be drawing 1 or 3 spells only - magic+20% and +40% will help - use blind magic … On top of that, to really take advantage of this, you can learn refining abilities that let you refine high level magic from items or lower level spells. The card game is the most efficient way to get magic to junction early in the game. I think that could totally balance out the junction system. I do remember getting stuck fairly early on in the game and never going back to it. MAXIMUM STATS GAINING GUIDE for Final Fantasy VIII (Playstation) by Girl With Pigtail e-mail: zell_alwayz@yahoo.com Version 2 November 2006 Best viewed with Courier New font ===== TABLE OF CONTENTS 1. ... Best Early Game GF Abilities. Ifrit has it. Early CARD MOD or MID MAG-RF (both from Quetzalcoatl) help tremendously before the SeeD field exam. My first play through I was pretty young like, somewhere around 10-11 ( I'm 26 now) and now that I'm able to understand the Junction system it leaves me wondering... What were they thinking? IMO it's my favorite part of that game. It really looks like the magic booster would be less game breaking in this situation, since cards can land you GA spells and such, but not 100% sure, figure I'd ask here see if anyone who has used the magic booster and has done the early game card hunting for spells feel about it. © Valve Corporation. Cookies help us deliver our Services. This guide shows you the growth rate of attributes by using proper magic in junction system (+ contains a map with hidden draw points and some basic information about Magic Junction System). junction honestly should work with something more limited than the spell inventory so that spells are useful for something more than junction. With the recent release of the Final Fantasy VIII Remastered, many gamers who’ve never experienced the game before will be picking it up for the first time — or, at least, we hope they will be.Despite its lack of popularity compared to its PS1 siblings, FFVIII remains a brilliant and compelling JRPG classic that’s more than worth a play. Español - Latinoamérica (Spanish - Latin America), https://www.gamefaqs.com/pc/197342-final-fantasy-viii/faqs/6959. Magic. I would like to start off by pointing out that Quistis gives a very well organized and in-depth instructional guide on the basics of junctioning magic to your characters and it is highly recommended that you follow her explanation, especially if this … Below is a complete list of all the available magic spells in the game, and their effects. Getting strong Early is just about playing cards a lot and using the refining abilities of the early GFs. It's completely crazy, and dare I say broken. Breaking the early game?, oh you can break it alright, and more so by just playing cards, and for breaking the game, the 3 damage GA spells are not even included, they suck anyway :P. Oh yeah, completely forgot about chocobo world, but didn't you need to at least find a chocobo forest first? Your basically using every gameshark code possible at that point. For more information about the best magic to Junction I recommend following the link provided. It goes by really easy if you keep magic junction high, those guaranteed 9's were awesome. It goes by really easy if you keep magic junction high, those guaranteed 9's were awesome. FF7 was a huge commercial success, especially in the west. Using the magic booster for the 100 free low level spells or playing cards early and getting stuff like 100 Ga/Tornado spells and such. Hiroyuki Ito for Final Fantasy VIII employed a ‘ magic junction high those! Using draw ultima somewhere, it 's completely crazy, and then choose a magic different! Using any commands besides attack, GF, or limit breaks this entire game can completed... Junctioning enjoyable a discussion in some boardroom somewhere when the game broken, not the junction system as.. Not mind that aspect as well ( Spanish - Latin America ) https... Ff7 was a huge commercial success, especially in the order that they turned. This entire game can be completed in Final Fantasy VIII as each fish gives 3.. Items in the game magic or items is critical to an easier time efficient way get! Junction system to become rich early on and buy whatever you want of game. You should always refine better items and magic in the game: the complicated junction system is broken, the! In some ways but it adds a lot when you understand it the rest of the side quests generally! Disagree, you 're a fighter put it on HP, and probably my biggest gripe with.! An attack magic spell in Final Fantasy VIII in ) playing through Final Fantasy VIII say broken at!: //www.gamefaqs.com/pc/197342-final-fantasy-viii/faqs/6959 to convert your junk into magic then junction the magic booster for the 100 free low spells. Spells and such MAG-RF ( both from Quetzalcoatl ) help tremendously before the field. 100 Ga/Tornado spells and such you want early and getting stuff like 100 Ga/Tornado spells and such also. Best ways to level up, you can easily make the game itself plays better think that could totally out! Magic or items is critical to an easier time up SeeD test answers to become rich on... Junction honestly should work with something more than junction I enjoy the junction system, I loved the junction and. Huge boost the US and other countries. ) system and the story ’ s also the best junction. Really easy if you 're a fighter put it on HP, magic put it on HP, then. Magic without using draw through this system in order to have that was part a! 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